Wesnoth logo
Wesnoth Units database

Wit Magiër

(image) (image)

Some magi, as they learn about the world around them, and learn the truth of the suffering and squalor in which humanity too often lives, find that they cannot bring themselves to be cloistered into a life of study. These men and women give up the life of a mage, and join monastic orders, dedicating the skills they have been given to the good of all. After their ordination, they often travel the world, ministering to sickness and injury.

Though not trained for combat, they are a potent ally against magical or unnatural things.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison.

Information

Advances from: Towenaar
Bevorder na: Towenaar van Lig
Cost: 40
LP: 35
Beweging: 5
EP: 136
Level: 2
Orde: wettig
IDWhite Mage
Vermoëns: genees, heals +8

Attacks (damage - count)

(image)staf
nabygeveg
6 - 2
impak
(image)ligstraal
afstandgeveg
9 - 3
arcane
magies

Weerstande

(icon) lem0% (icon) steek0%
(icon) impak0% (icon) vuur0%
(icon) koue0% (icon) arcane40%
 
(portrait)
 
(portrait)

Terrein

Movement Cost
TerreinVerdediging
(icon) Berge360%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Dorpie160%
(icon) Flat140%
(icon) Frozen320%
(icon) Grot240%
(icon) Heuwels250%
(icon) Kasteel160%
(icon) Moeras320%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Unwalkable-0%
(icon) Vlak Water320%
(icon) Woud250%